#pragma once
#include<string>
#include <SFML\Graphics\Texture.hpp>
#include <map>

class ModeData {

public:

	static sf::Texture& load_texture(std::string path);

	static sf::Texture& load_texture2(std::string path);

	static void error_msg(const char* msg, ...);

	static void clear_holder();

	static char* LoadFileAsBytes(const char* path);
};